| Kills:
21 Items: 37 plus crowbar (again) Secrets: 3
(NOTE: The regular pick-ups
here will include the harpoon gun, shotgun, MP5 and Uzis if you didn't
get them in the first level.)
Cut scene:
We see a brief glimpse of a Highlander with a painted face (or perhaps a
black eye).
SPIKE ROOM AND BOULDER RAMP: Slide
down the ramp (again), pick up the flares
and quickly jump forward through the doorway to avoid the encroaching spiked
wall. Slide down the ramp, wait for the rolling
boulder to approach then jump so it rolls underneath Lara. Pick
up the CROWBAR on the slope. (NOTE:
The crowbar doesn't carry over if you found it in the previous level, so
be sure to get it.)
POOL: First go up the ramp and
through the crawlspace to a subterranean pool. Swim around the bottom of
the pool to pick up 3 bunches of harpoons.
Then crawl back through to the BOULDER RAMP. (NOTE: If you
don't yet have the HARPOON GUN, you'll get
it here instead of one of the bundles of harpoons.)
CAVE WITH GREEN ISLAND: Go to the
cave at the bottom of the ramp. There are spikes
below the doorway and a green platform in the center. Take a standing
jump to the left side of the green platform, which is flat. From there,
jump to the gray stone ledge on the far side of the cave. From here, you
can shoot the red-eyed dog down below
before dropping down.
Crawl through the exit to avoid the spike
traps that spring from the walls. There's one right before the small
med-pack and another just past the next corner.
BOULDER
ROOM: This next physics-defying room contains a number of boulders
that roll when you pass in front of them, sometimes rolling through each
other, yet flattening Lara if she's in the way. The diagram at right
shows the boulders in their starting positions and one possible path to
avoid the boulders and get all the goodies.
The boulders on the stairs don't roll
yet, so walk down to the bottom right side of the stairs just into the
room. Turn left and run forward then to the right, stopping behind the
square pillar. This path (marked A in the diagram) triggers the first,
second and third boulders. Walk around the square pillar (clockwise) to
the left side. Position Lara at the back left corner of the pillar
facing the Desert Eagle clips (DE). Hop
forward on a diagonal then immediately hop back (path marked B) to avoid
the fourth boulder which rolls from the back corner over the clips. Pick
up the clips.
From where the clips were, run forward to
the back corner (path C). The fifth boulder rolls toward you, stopping
by the wall near where the Desert Eagle clips were. Now you can pick up
the rocket (R). Stand where the rocket was,
facing the exit. Run forward, and turn sharply to the right to stop
behind the square pillar where you were before (path D). When you do
this, the sixth boulder rolls from the exit toward the opposite wall.
From here, run toward the wall just to the right of the exit, passing
over the square to the left of the one with the shotgun
shells (SS). If you run this way, you'll trigger the seventh
boulder (along the left wall), as well as the eighth and ninth (on the
stairs). Now you can safely pick up the shotgun shells.
Finally, pick up the grenades
(G) in the alcove at the left side of the exit.*
Hop forward into the hallway to trigger the last boulder and immediately
hop back into the alcove to avoid it (Path F). Now you can continue
along the hallway to the end.
TIERED ROOMS
WITH SPIKED WALLS: There are a few different
ways of handling the next several areas. If you take the route described
here, you get secret #1 right away and probably incur less damage
overall. The only pick-up you miss is the large med-pack behind the
gate near the ramp leading down into the TIERED ROOMS. If you want
all the pick-ups and don't mind taking some hits to get them, then
follow the ALTERNATE PATH FOR MIDDLE AREAS, on the page http://www.laracroftonline.com/stella/goldwalk/tr3gold2orig.html.
Save your game, as this may take
several tries. Position Lara at the right side of the ramp and
slide down into the room below. The spiked wall
at the other end begins to move toward you. Immediately climb up into
the room on the right. The spiked wall at
the far end of this room also begins moving toward you. If you have
time, pick up the MP5 clips. Then climb up
to the third tier, which also has an encroaching spiked
wall.
When you reach the third tier, take one
step forward to avoid the spikes on the tier below as they move past.
Then sidestep to the left as far as you need to and climb back down to
the second tier. (Position Lara with her back to the edge and hold the
Crouch + Down + Action keys.) You need to time this very carefully in
order to avoid both the spikes below and the ones coming in from the
left.
Pick up the 2
bunches of harpoons at the far end of the room. Pull the switch
near the harpoons to open a gate up on the top tier. (If you missed the
MP5 clips first time through, you can't get them now since they're too
close to the spiked wall.) Crawl backwards
down to the lowest tier. Pick up secret #1,
MP5 clips and a large
med-pack. (NOTE: If you don't yet have the MP5
ASSAULT RIFLE you'll get it here instead of clips.) Climb
back up to the top tier and go through the gate you just opened with the
switch. Pick up the small med-pack in the
doorway.
Now you'll need to choose
whether you want to go through the GAUNTLET OF SPIKES (more difficult)
or climb up through the VERY TALL ROOM WITH LEDGES AND FALLING RUBBLE
(easier). Or, if you want to explore both areas, I recommend going
through the GAUNTLET OF SPIKES first. To avoid the GAUNTLET OF SPIKES,
follow the ALTERNATE PATH FOR MIDDLE AREAS, on the page http://www.laracroftonline.com/stella/goldwalk/tr3gold2orig.html,
picking up the walkthrough at the section marked with the **.
GAUNTLET OF SPIKES: Climb into the
opening with the carving, "Abandon Hope All Ye Who Enter
Here." (Encouraging, isn't it?) Just inside the crawlspace, turn
around so Lara is positioned to back into the room. Again, save
your game, since you may not get this on the first try. As you
crawl out, the spiked ceiling begins to
descend. Stand, immediately jump up to grab the sloped ledge above and
pull up (Alt + Ctrl + up arrow), jump and twist in the air to grab the
opposite ledge (Alt + End + Ctrl), and pull up (up arrow). Use a
med-pack if needed and get out of the way of the spikes as soon as
possible, since they can still cause damage if Lara is too close.
Turn around and take a standing jump,
pressing Action to lower Lara's arc, to the barred ledge with the 2
boxes of shotgun shells on the left side. (NOTE: One of
these will be the SHOTGUN itself if you
didn't get it in the previous level.) Get the goodies and jump back
to the previous ledge.
Beyond that ledge is another pitlike room
with a descending spiked ceiling and shotgun
shells in the far left corner. Position Lara at the left edge of
the ledge facing the shells. Hop back from the edge then take a standing
jump, pressing Action, to land right on top of the shells and pick them
up. Turn right, run to the other ledge and climb out. Or, if you don't
want the shotgun shells, just take a diagonal standing jump from the
right side of the ledge to the next ledge.
The next set of
spikes lower as you approach. Stay away from the edge until they
have lowered. When they stop moving, take a running jump across the
middle of the room, where the archways are higher, to the opposite
ledge. (If you jump to the side, Lara will bang her head and fall into
the spikes.)
For the next pit, run off the ledge on
the left side. Grab the small med-pack, run
to the right and climb out on the next ledge before the spikes come
down. Or, if you don't want the med-pack, just take a diagonal standing
jump from the right side of the ledge to the next ledge, pressing Action
to lower Lara's arc. (She will take some damage from the descending
spikes.)
TALL HALLWAY WITH LEDGES AND SPIKES:
Hop down into this next area carefully, avoiding the spiked
area of floor. Walk through the spikes to the far end of the
narrow hallway. (If she walks, Lara will take no damage.) Pick up the flares
and return to the opposite end of the hallway. Stand in the spikes near
the "Abandon Hope. . . " sign. Turn right to
face the vine-covered wall and position Lara with her chest against it.
Jump up and grab the vines, climb to the top and dismount on the ledge
on the right.
Now, you have another choice of paths:
down to the VERY TALL ROOM WITH LEDGES AND FALLING RUBBLE (after which
you'll head back up to the LIBRARY) or up to the LIBRARY directly,
bypassing the ledges-and-rubble room. If you want to go directly to the
LIBRARY, skip down to the section ASCENDING TO THE LIBRARY, at the ***.
Otherwise continue with the next paragraph.
Hop down onto the ledge just below on the
right. From there, take a running jump to the next ledge. (Be careful;
it's a long way down to the spikes
below.) Enter the doorway on the right.
(NOTE: At this point, you may
encounter a minor bug, where Lara continues to hold spent flares. This
doesn't seem to affect gameplay, however.)
VERY TALL ROOM WITH LEDGES AND FALLING
RUBBLE: Hop down onto the ledge below the doorway. Turn so the
doorway and vine-covered wall are on Lara's right and safety drop to the
floor below. Cross the room, staying to the right to avoid the grated
area, where deadly rubble falls from above.
Once in the opening to the next room, turn around and kill the red-eyed
dog that sneaks up from behind.
Turn to face out over the tall room. Take
a standing jump over the rubble to the
ledge on the right. Follow this ledge around to the opposite corner of
the room and drop onto the white corner ledge below. Pick up the flares
and kill the 2 crows that fly in from
above.
If you already picked up the small
med-pack below (in the doorway by the gate leading to the TIERED
ROOMS WITH SPIKED WALLS), and if you don't care about getting all the
kills, you can now climb back up the way you came. Otherwise, hop down
onto the wooden walkway on the left, steering clear of the areas below
the crumbling ceiling. Kill 2
more crows. Then carefully advance along the wooden walkway,
triggering the crumbling ceiling as you go,
and taking care not to slip off into the pit of
toxic slime. Jump over the fallen rubble to the doorway to get
the med-pack. Then climb back up to the top of the room the way you
came.
Use the vine-covered wall near where you
shot the dog to get back up onto the ledge. Climb into the doorway above
the TALL HALLWAY WITH LEDGES AND SPIKES.
(NOTE: If you climb onto the
ledge on the right, you will alert a trio of guards, who'll start
running around in the room behind the bars. You'll meet them in a
moment.)
Turn left and take a running jump to the
next ledge. (Be careful; it's a long way down
and there are spikes below.) Climb onto the
upper part of this ledge.
(***) ASCENDING TO
THE LIBRARY: Stand at the edge of this ledge facing out over the
TALL HALLWAY WITH LEDGES AND SPIKES, with the vine-covered wall on
Lara's left. Jump straight up to grab the ledge above and pull up. From
here, jump to the next ledge and climb up onto the block ahead near the
doorway. Before entering here, turn around and take a running jump to
grab the highest ledge in this hallway. Pull up and get some Uzi
clips. Then jump back down to the ledge near the door.
THE LIBRARY: Go through the
hallway to a walkway overlooking Dr. Willard's library. There are 3
guards on duty. You can probably shoot two of them from the
walkway above. The third will come up the stairs to get Lara.
(NOTE: If you climbed onto the
ledge just outside the VERY TALL ROOM WITH LEDGES AND FALLING RUBBLE and
alerted the guards, the one who would normally come up the stairs after
you enter will instead meet you at the entrance.)
When you've killed all three, go through
the door at the opposite end of the walkway. Climb onto the windowsill
at the top of the stairs. Go through the crawlspace on the left and
climb up several ledges to get a small med-pack.
Return to the stairs and descend to the library.
Pick up flares
and a small med-pack dropped by two of the
guards. Take the CAIRN KEY from the low,
rectangular table with the maps and sketches on it. Take note of the
diagrams on the blackboards showing the steles of varying heights and
the word "KEY".
Now go to the corner with the wooden
crates. (NOTE: This sequence is shown in these screenshots.)
Find the movable crate in the wall next
to the stack of smaller crates and pull it once. Go around to the left
side of it and pull it again. Go back around the other side and use the
CROWBAR to break open the wooden door. (Position Lara at the center of
the door, facing it, and press Action. Select the crowbar and press
Action again to use it.) Enter the room behind and pull the large
wooden crate on the floor once to get the MP5
clips underneath.
Climb onto the row of smaller boxes
against the right wall and pull the corner crate
out twice. Go around to the other side of it and push it once into the
corner. Pick up more MP5 clips from where
the crate was. Pull the crate in the corner
(just beyond where the second set of clips was) once. Then go around to
the left side, find the fourth crate, which
is flush with the wooden wall, and push it into the corner (onto the
spot where the third crate had been). This is secret
#2, a large med-pack.
Go back out to the library and approach
the bookshelf area. This area involves three secret doors disguised as
bookshelves, which open and close when Lara stands in certain spots. The
text tells how to get through this area, but this screenshot
is probably easier to follow. Each path is marked in red, the secret
doors are outlined in yellow, and the pressure pads that open and close
them are outlined in green.
Enter the bookshelf area and walk into
the alcove on the right (path 1 in the screenshot). Stepping here opens
the secret door on the left. Turn around and walk out of the alcove,
keeping the freestanding bookcase on Lara's right and the outer shelves
on Lara's left (path 2). When you step on the floor just outside the
secret panel, you'll hear the other panel open. Turn around and retrace
your steps toward the alcove (path 3), but instead of entering the
alcove, turn left and go through the second secret door.
Pick up 2 boxes of
shotgun shells in the small room behind the secret panel. When
you stand near the second box of shells, you'll hear a third panel
opening elsewhere. To get there (path 4), exit the secret room on the
left side, avoiding the pressure pad near the bookcase on the left,
which closes the third secret panel. Walk forward to the small,
freestanding bookshelf then make a right (broken line part of path 4).
When you reach the second freestanding bookshelf (perpendicular to the
first), go around it on the right side. Then go through the first secret
panel. Behind it, there's a third secret panel which is now open.
CAVE WITH RADIOACTIVE STREAM:
Warning signs indicate hazardous material ahead, so proceed with
caution. As you go up the long ramp, the door to the LIBRARY closes
behind you. At the top, head to the left. A mutant
dog rushes out of the darkness. Kill it. Then go up the ramp in
the near right corner of the dark area, climb onto the windowsill and
get shotgun shells and a small
med-pack. Return down the ramp and approach the open safe near
the stream of green, sparkly nasty stuff
(presumably toxic material from Willard's experiments). Avoid stepping
in this. As usual, someone has beaten Lara to the artifact locked inside
the safe.
If you don't have the CAIRN KEY at this
point, you can either reload a saved game from before the LIBRARY to get
it or finish the level without the third secret. Go to the top of the
stairs along the left side of the RADIOACTIVE STREAM. Climb over the low
wall. (There are bars blocking the way to the secret area on the left
before the wall and to the crawlspace on the right beyond the wall.)
Step off the ledge above the lake to end the level.
OUTDOOR AREA WITH STELES/CAIRN
KEY RECEPTACLE: (This seems to be the same
area as the OUTDOOR AREA WITH ROCK HILL AND WOODEN CRATES from level 1,
with a few minor changes.) If you do have the CAIRN KEY, go up the
stairs alongside the RADIOACTIVE STREAM. Not quite halfway up, go
through the opening on the right into an open area with a rocky hill in
the middle. Go to the left wall and look for a tiny rectangular opening
above a low, square platform with carvings on it. (As the blackboard
clue in the LIBRARY indicates, this is roughly in line with the three
tall steles.)
Stand facing the wall and place the CAIRN
KEY in this small opening. When you do, 3
Highlanders appear to beat on poor Lara. After defeating them,
return through the break in the wall to the RADIOACTIVE STREAM. Continue
up the stairs. Another warrior charges down
when you near the top. Don't let him knock Lara into the green goo. When
you step out onto the ledge on the left, the chimes sound for secret
#3. Before dropping down into the secret area, take a short
detour for some more goodies.
Climb over the low wall at the top of the
stairs. You'll notice the helicopter landing nearby. Crawl through the
low opening on the right side of the ledge. Kill another Highlander
and pick up 2 sets of Uzi clips and a large
med-pack. Crawl out the way you came and climb back over the low
wall toward the RADIOACTIVE STREAM.
SECRET MEADOW: Go out onto the
ledge overlooking the secret area. Step down to one of the ledges with
the flags. Then safety drop to the ground. Turn around and exit this
area through the doorway on the left, where you'll find some Uzi
clips lying on the ground. As you enter the misty area ahead,
another warrior charges in. A little
farther on, you'll meet 2 more warriors. Go
to the end of the misty area and climb onto the green ledges below the
megalith. Pick up 2 sets of Uzi clips, one
on the lower ledge and one on the higher. Another pair
of Highlanders emerge when you take these items.
(NOTE: If you didn't get them
in the first level, you'll find the UZIS
here in place of one set of clips. If you like, you can run into the
misty area, climb up onto the ledge with the clips and shoot some of the
warriors from safety. You may have to jump down and lure them out into
the open a few times. Or you can run in, get the goodies and run for the
exit, avoiding the warriors altogether.)
The exit is a small hole on the other
side of the meadow from the megalith. It's marked by a steam vent. Drop
into this hole onto a walkway between two pools of
toxic green stuff. Here you'll meet another Highlander.
Kill him and climb to the top of the stairs to finish the level.
*NOTE: Before getting the
grenade launcher, each time you pick up a pair of grenades it only
counts as a single item in your inventory. Once you get the launcher,
each pick-up counts as a two grenades, including the ones you've already
collected.
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