| Backstory:
Only minutes have passed since the hideous creature that Dr. Willard
had become gasped the last breath of its violently short life cycle.
The experiment had failed, the gleam of immortality returned to the
stars from which it came.
Lara looks on silently, oblivious to
the press of the bitter Antarctic wind. Suddenly a ragged figure emerges
from the dark, gaping hole of the meteor cavern—it is Willard, a human
reborn, but in the throes of death. A hand gestures wildly, a final
guttural laugh tears through the silence, the figure slumps forward
and is still.
With the snow already forming a ghastly
shroud over the body, Lara quickly tears an object form the dead man's
grasp. A wallet, its monogrammed "W" now standing sadly
against Willard's last earthly remains. Inside, the usual collection
of tattered mementos, a hodge-podge of foreign currency and. . . but
this cannot be! A familiar expression glides across Lara's face—an
eyebrow raised by a wry and knowing smile. Before her, a telegram
urging an immediate return to take possession of another artifact
now secure beneath the Scottish mists at Willard's Loch Ness estate.
"The adventure continues,"
says Lara, to nothing but Willard's dark laughter still ringing in
her ears. "So there was a fifth. . . ." (The above introduction
is taken from Eidos
Interactive's official Lost Artifact web site.)
BUG NOTE:
Using Windows' CD auto-run feature may result in a bug where you are
unable to save your game or load your saved games. If this happens,
instead of running the game from the setup screen that appears when
you insert the CD-ROM, close that window (or disable auto-run completely)
and try running the game from the Start Menu or from the tr3gold icon
inside the 'Tomb Raider - The Lost Artifact' folder. Until a patch
is released to fix this problem, this work-around should help.
Kills:
24 Items: 39 plus 2 Thistle Stones, crowbar, Uzis, shotgun,
harpoon gun and MP5 assault rifle Secrets: 3
Starting Inventory:
Pistols (unlimited ammunition), small and large med-packs, 2 flares.
Cut scene:
A Union Jack helicopter sets down outside a ruined castle in Scotland.
(We assume it's dropping Lara nearby.)
GETTING INSIDE:
Grab onto the vine-covered wall with the bars and climb to the top.
Safety drop down on the other side. Climb on top of wooden crate near
the small pool, stand at the left corner above the pool and jump forward
on a diagonal to grab the vine-covered ceiling above.
(NOTE TO NEW PLAYERS: This
is a movable crate. You can make Lara
slide it along the floor by standing her against the side of it and
pressing Action, then down/up to pull/push, where space permits. If
you want, you can move it under the vines and jump straight up to
grab them.)
Traverse across the pool and drop onto
the small, triangular ledge near the sign that says "Willard's
Well." Carefully pick up the small med-pack
then slide down into the pool.
LAKESIDE:
Swim through the underwater opening to the lake. The current will
sweep Lara downstream. After a few moments she'll be able to swim
to the surface. Swim between the stone bridge abutments. Ahead on
the left is a small, WOODEN DOCK. Pick up the harpoons
on the bottom of the lake underneath the dock.
If you like, you can explore the lake
area further to find more goodies. I found it easier to make all the
pick-ups a bit later on from on top of the bridge. This walkthrough
follows that sequence. For now, climb out of the water onto the wooden
dock. Walk up the path past the "Do Not Enter" signs.
There are a few different ways to handle
this next area. I'll suggest one, but feel free to experiment. Go
through the opening in the stone wall on the left. Before going up
the ramp, to the next open area, crawl into the low opening to the
left of the ramp. (See this screenshot.)
Just inside, in an alcove on the right, you'll find a box of flares.
Rather than continuing into the cave, come back out and go up the
ramp.
OPEN AREA WITH WOODEN CRATES:
Allow the guard to run across to the
iron gate and open it, letting in a freakish gene-slammed
German shepherd. While he's doing this, run to the right (where
the guard came from) and climb into the doorway. Here you'll be safe
from the dog and can focus on killing the guard first. After the fight,
go around and pick up all the items: In the area behind the gate,
you'll find a large med-pack. The guard
drops flares, and there's a box of shotgun
shells on the ground at the top of the ramp.
If you kill the guard before he opens
the gate, it will remain locked. You can get the med-pack by going
back down the ramp to the crawlspace. This time, crawl all the way
in to the back, left. Here you'll find a switch,
which opens a nearby trapdoor. Stand underneath and jump straight
up to grab the edge. Pull up into the barred cave and kill another
red-eyed dog. Then take the med-pack and crawl out the way
you came. (NOTE: You can go into the cave before confronting
the guard. But then you meet two dogs at once.)
ON THE BRIDGE:
From the OPEN AREA WITH WOODEN CRATES, go through the stone doorway.
The only exit from the next room is the opening on the right leading
to a ledge above the water. Step off onto the ledge and follow it
to the end. The camera view will shift to show another
guard on the bridge ahead. You may be able to kill him from
the ledge. If not, take a diagonal standing jump from the end of the
ledge to the bridge and do the deed. The guard drops shotgun
shells, and there's another box of shells
on the wide left edge of the bridge.
NESSIE WATCH:
If you look carefully, you can spot the Loch Ness monster off in the
distance. From the spot where the second box of shells was, walk out
onto the ledge. Use the Look button and angle Lara's view down a little
and you'll see Nessie swimming from left to right near the tower with
the flag on top.
Now continue along the bridge toward
the ruins. When you pass the two little buildings and approach the
dog statues, a crow flies in from above.
Kill it and approach the steam vent between the two gates. After the
flock of bats flies out, get the shotgun shells
inside the vent.
If you want to, you can make a few side
trips to pick up those items you saw from the dock area. If not, skip
down to the section titled "ENTERING THE RUINS."
(NOTE: If Lara falls in the
water while getting any of these goodies, either reload a saved game
or return to the bridge—using the directions below at the *—and
try again.)
THE UZIS:
Return to the side of the BRIDGE that overlooks the open lake and
the flag tower. Walk out onto the jutting ledge where you picked up
the shotgun shells and looked for Nessie. You should be able to see
a glint of silver on the bank below on the left, just beyond the rock
outcropping. That's the guns.
Save your game, as this will
probably take more than one try.
Position Lara at the left corner of this ledge facing the square "notch"
in the water near the left bank. Take a running jump from the left
side of the ledge, pressing Action in the air so Lara lands in the
water right at that notch. This is a dead spot in the current where
it's difficult to maneuver. Pressing the left/right keys will make
Lara pivot in place. Try to point her toward the shore ahead (with
the bridge still behind her). Hold the Action key and lightly tap
the Jump key so she inches toward the surface. Pressing Jump too hard
will cause her to get caught by the current and swept back toward
the WOODEN DOCK. If you do it just right, she'll pop out of the water
and land on the shore a few steps away from the UZIS.
After getting the guns, jump into the
water and let the current sweep Lara back to the POOL WITH THE
WOODEN BREAKWATER below the bridge. Off to the left near the breakwater,
you'll find more harpoons on the lake
bottom. (You can't climb out on the breakwater. It's too high. You'll
approach it from above later.) Swim across the lake to the other side.
You can climb out of the water between the two stone support pillars
and pick up 2 bunches of harpoons—one
behind each support.
(*)
Swim back to the WOODEN DOCK, climb out of the water and return up
the path to the bridge. There is a shortcut from the dock to the bridge:
Climb on the stone block at the top of the path on the left. From
there, take a running jump to grab the long ledge on the side of the
bridge, and from there jump onto the bridge as you did before.
THE ROCKET:
Now go after that rocket. (NOTE:
This sequence is shown in these screenshots.)
Go to the right side of the BRIDGE (the side that overlooks the dock).
Take a running jump from the jutting ledge to the triangular flat
spot on the greenery covered rocks below. Take a standing jump from
the top corner of the triangle to the rocks ahead. Lara will slide
down to another flat spot near the water. Take a standing jump from
the inner corner of that triangle up the slope to the flat spot above.
Hold down the forward key for just a moment to keep Lara from sliding
back down the slope, but don't hold it too long or she may run too
far forward and slip down the next slope. From the top of the rocks
you should see the rocket off to the right. Take a standing jump from
the edge of the rocks down to the ledge and pick up the rocket.
ROOFTOP: Return
to the BRIDGE. (Use the shortcut described in the note above if you
like.) Again go to the right side of the bridge (the side that overlooks
the dock). Walk out onto the ledge next to the dog statue on the right
and turn to face the vine-covered corner of the building. Take a standing
jump from the edge of the ledge to grab the vines. This should trigger
the appearance of another bird. Press
Jump to back flip onto the ledge where you started and kill the crow
before continuing. (You may need to walk back onto the bridge to get
a clear shot.) Repeat the jump and climb up the vines. When you near
the top, either climb to the left and dismount on the ledge or back
flip onto the ledge behind.
Up on the roof you'll encounter both
a crow and a guard
lurking behind the wall. Take care of them. Then look for the raised
opening with vine-covered rocks below. Climb up to the opening to
find secret #1, the loaded
SHOTGUN and 2 boxes of shells.
Go to the outside corner of the secret room that overlooks the lake.
Turn around so the roof area with the grating is on Lara's right.
Slide down the slope backwards and grab the edge. Now climb all the
way down the side of the vine-covered building to the rocks below.
(On the way down, you'll pass a small room with a switch. You'll return
here later.)
BREAKWATER AND ROCKY AREA BELOW
THE CASTLE: Cross the rocks to the wooden
breakwater. As you explore the area below the bridge, another crow
may emerge. (This will happen only if you didn't already get its attention
by climbing up to the rooftop area.) Slide down onto the breakwater
and pick up a small med-pack. Take a
standing jump back up the rocks to the flat area on top. Walk across
it to the side facing the open water and the tower with the flag.
Set up a running jump from the flat, triangular area a few steps from
the castle wall toward the area beyond the corner of the castle. When
you take the running jump, you'll probably need to press the Right
arrow key in the air to land on the flat spot beyond the corner. Otherwise,
Lara will slide down into the water. Pick up the HARPOON
GUN and additional harpoons.
(NOTE: If you didn't get the
Uzis earlier and want to try it from here, save your game. This next
bit is extremely tricky and you'll probably need to try several times.
Again, I prefer the first technique, described above. If you don't
manage it at all, don't worry. You'll have other opportunities to
get them in later levels. First scope out the location of the guns.
Take a running jump or swan dive from the right side of the rocks
into the water and swim against the current toward the flat area across
the lake. You're aiming for the "X" in the screenshot. It
may take several tries to get there, but when you do reach that spot,
press Action and Lara will magically pop out onto the shore a few
steps from the guns.)
Jump into the lake, ride the current
back to calm water, swim to the dock and return to the BRIDGE as you
did before. Now you can continue exploring the level.
ENTERING THE RUINS:
At the end of the bridge near the steam vent and the two dog statues
are two gates. It doesn't really matter which gate you choose first,
but I found it a bit easier to go to the right side before the left.
If possible, kill the guard
in the area to the right of the gates before jumping across the gap
infto that area. Continue forward and to the right. Jump into the
pool and get 2 bunches of harpoons and
the CROWBAR from the bottom. Climb out
of the water and go up the low steps to the right of the pool. Here
you'll find the switch that opens the
right gate near the steam vent. After pulling the switch, you have
only a short time to get through the gate before it closes. So pull
the switch, press Look to get Lara's perspective back, turn left and
take a standing jump over the sloped wall next to the switch. Run
toward the BRIDGE, jumping the gap. Then
turn right and run through the open gate.
BEHIND RIGHT GATE/ROOM WITH
WOODEN CRATES: Go down the stairs into
this room and kill the guard who runs
to hide behind the boxes. Pick up the small
med-pack he drops. Enter the next room with the dog statue.
There's another guard in here. Allow
him to open the gate for you, then quickly run through the gate. Roll
and finish off the guard. The gate closes after a moment, so if you
don't get inside before it does, you'll be unable to get the secret.
Use the CROWBAR to pry open the wooden
door. (Position Lara at the center of the door, facing it, and press
Action. Select the crowbar and press Action again to use it.) Inside
is secret #2, a tomb containing
the MP5 ASSAULT RIFLE and 2
sets of clips. Exit through the crawlspace to the left of the
gate. As you crawl through, the gate here opens and one of the burners
goes out so you can crawl out safely.
GRAVEYARD:
Go through the dog statue room into the GRAVEYARD. As you explore,
another guard emerges. He drops shotgun
shells when you kill him. There are openings off the graveyard
to the left and right. First, go to the right.
MISTY AREA WITH POOL OF MUD:
Another guard lurks inside on the right.
Kill him and pick up shotgun shells on
the steps and a small med-pack in the
alcove at the left side of the steps. The pool
of mud is too deep to wade through here, so return through
the GRAVEYARD and out the opposite side.
MUD POOL WITH STONE BLOCKS AND
STELE: Go through the open area to the
right until you come to a ramp leading down to the mud
pool. Take a standing jump to the top of the square stone
pillar to the right of the ramp. Turn right. Take a running jump to
the right side of the next pillar with the purple flowers growing
on it. Avoid the left side, which is too slippery to stand on. A crow
flies in and tries to knock Lara off the pillar, so kill it quickly.
Look out over the mud pool and notice
the coat of arms painted on the right wall. Take a running jump along
the right side of the purple flowered pillar to land near the coat
of arms. Wade through the mud, aiming for the opening below the coat
of arms. Lara's head will sink below the mud, but if you head through
the opening, she'll be fine. Continue into the dark, mud-filled room
beyond. Walk out of the mud and crawl through another low opening
at the far left. When the passageway comes to a T, go to the left.
OUTDOOR AREA WITH ROCK HILL
AND WOODEN CRATES: There are various
useful items on top of the crates. Have that shotgun ready, though,
because when you take the large med-pack
the 2 dog statues come alive. Pick up
MP5 clips, shotgun
shells and flares as well. Return
to the crawlspace and this time take the other branch (ahead and to
the left).
After a short crawl Lara will be able
to stand again. But you'll need to go through another crawlspace to
emerge on a ledge above the mud pool.
Climb the ledges, pick up a small med-pack.
Then climb up one more ledge (look for a steam vent) to get the THISTLE
STONE. Turn around, jump to grab the vine-covered ceiling and
traverse out and to the left across the mud
pool. When you reach the far end of the pool, drop onto a ramp
and slide down into the hallway below. Slide down another short ramp
to land near the pool where you found the crowbar. Return to the steam
vent and gates at the end of the BRIDGE.
(NOTE: If you fall into the
mud pool, you may be able to make it to the steps on the right before
Lara drowns. Either reload a saved game or make the circuit again
to reach the exit.)
BEHIND THE LEFT GATE:
Go to the left side of the bridge, beyond the gates and steam vent
to the jutting ledge, from which you can see the tower with the flag
on top out in the lake. You can take a running jump from this ledge
directly into the opening. Or, jump from the ledge to grab the vine
covered wall of the castle, then climb into to the opening. Try not
to fall off when the bats fly out. Inside this small room, you'll
find a closed gate and a switch. The
switch opens a gate elsewhere—the one to the left of the steam vent
on the BRIDGE. This gate is timed to close after a few moments, so
you need to hurry to get there.
Here are two possible ways of doing this:
Pull the switch, press Look to get Lara's perspective back, roll and
run/slide down to the opening on the left. Slide down the left side
of the ramp and jump the gap to land
on the bridge. (Or, if you slide at the middle or right of the ramp,
jump and press Action to lower Lara's arc a bit so she lands on the
bridge without banging her head on the archway.) Run forward and to
the left through the open gate. Kill the guard
inside.
Alternately, open the gate, let the guard
out onto the bridge and kill him from the opening of the switch room.
The gate will close in the mean time, so pull the switch again to
open it and run for the gate. This takes a little longer but at least
you won't have to make the timed run under fire.
In the area beyond the gate there are
small square openings along the left side. These lead to a ramp with
a gate and the switch that opens it.
If you need to get back to the bridge for some reason, you can exit
here. Otherwise, continue with the walkthrough.
Leave this room through the door in the
far left corner (under the triangular barred window). To the right
is a wide gate with two snake-shaped receptacles. This is the level
exit. You'll return here when you have both THISTLE STONES. For now,
go through the doorway on the left.
STEPPED PATH LEADING TO DEEP
PIT: Walk up the winding path. The dog
statue comes to life as you approach. Kill the dog and continue
up the steps. At the top of the path, slide down the steep slope.
Continue to the next open area. Just inside this area there's a green
slope on the left. Don't jump over it; there's a deep
pit filled with toxic slime on the other side. Instead, continue
up the path to approach the pit from the side.
If you draw weapons and walk slowly through
the narrow hallway toward the pit, you will probably be able to kill
the guard on the ledge above before climbing
up. (The MP5 works quite well here.)
Before crossing the pit, pick up the
flares on the far side. (If you look
through the bars here, you may be able to catch another glimpse of
Nessie swimming past the tower with the flag.) Return to the edge
of the pit, jump up to grab the vines on the ceiling and traverse
across the pit to the small alcove. A crow
begins flapping around above, but you may not be able to kill it right
away.
Crawl through the low opening, stand
and turn the right. Position Lara on the left side of the hallway
facing the low alcove on the right. Run toward it and quickly duck
and crawl in to avoid a deadly rolling boulder.
When it passes, crawl back out and continue along the hallway to a
low ledge with another crawlspace. Go through here to emerge on a
ledge above the pit. Now you'll need
to shoot the bird and the guard
if you didn't earlier.
LEDGES ABOVE THE PIT:
Climb the steps and get the small med-pack
in the alcove on the left. Walk out onto the ledge at the top of the
steps. Turn right and take a running jump to grab the next ledge.
(Or, turn around, grab the vine-covered wall above the door and use
the vines to climb over to the next ledge.) Keep your footing when
the bats fly out. Re-enter the building here and turn to face the
opening where you just came in. Jump to grab the vines on the wall
above the right side of the opening. Climb not quite to the top, then
press Jump to back flip onto the ledge behind.
Take a running jump to the jutting stone
ledge in the middle of the room. Shoot the crow
flies out of the dark alcove. Then go into this alcove for some MP5
clips. Walk back out to the end of the ledge. Turn right and
take a running jump to the alcove with the small
med-pack. Get it and take another running jump back to the
middle ledge. Walk to the peak of the ledge, turn to face the alcove
where you got the MP5 clips and jump straight up to grab the edge
of the square opening above. Pull up onto the roof. Cross to the steam
vent, kill the crow that appears when
you do, then take the THISTLE STONE.
Safety drop back down through the square opening onto the ledge.
If you're not interested in getting the
third secret, you can now head for the exit: Take a running jump from
the end of the jutting stone ledge into the large, green opening below.
Slide down to the STEPPED PATH and follow it down to the exit.
(Skip to the end of the walkthrough.)
If you do want the secret, safety drop
from the end of the jutting stone ledge nearest the wall to the ledge
below. Jump to the walkway spanning the middle of the room. Then turn
so the stairs are behind Lara and she's facing the opening in the
left corner. Take a running jump from the walkway into this alcove.
Be sure to angle the jump so Lara lands on the right side of the alcove
and doesn't bang her head on the overhang. Pick up the MP5
clips in the alcove. Then save your game. This next bit is
tricky.
NESSIE'S SECRET:
Position Lara at the edge of the opening angled a little to the left.
Take a standing jump toward the dark opening in the left wall, pressing
Action while Lara is in the air to lower her arc a little. If all
goes well, she'll jump through the opening, slide down a short ramp
and land on a square pillar above a pool of
mud.
Drop down off the back side of the pillar
to get a large med-pack. Then jump around
the right side of the pillar (nearer the big mud pool) to land on
the rocks beyond. (If Lara lands in the mud, she's finished, but you
get a nice glimpse of Nessie enjoying her mud bath.)
Enter the cave beyond the pillar and
the chimes will ring for secret #3.
Splash through the shallow mud until you come to a pool of clear water.
Swim down on the right side to get some flares
from the bottom. Surface and walk out of the water on the far side
of the pool. Keep to the right here, so Lara doesn't' get singed when
Nessie pops out of the crevice breathing
fire. Wait for Nessie to take a breath, then jump into the
small square pool under her neck. Swim down, following the underwater
passage through several twists and turns. Eventually you'll come to
a pool where you can surface. You can't climb out of the water onto
Nessie's back; it's too steep. But there is an opening behind her
left front flipper. Swim through to emerge in a control room. Kill
the guard at the controls and pick up
a large med-pack and grenades
on the edges of the opening to the pool.**
Note the schematic diagrams of the mechanical
monster and the map of the lake on the walls. Perhaps pause to wonder
how much Lara will be paid for her article debunking the myth of the
Loch Ness monster. Then get back to business.
Use the switch
on the right side of the cockpit to open the gate on the other side.
Exit this way, killing a red-eyed dog
about halfway up the stairs. Continue to the top. Climb the ledges
and slide down to the STEPPED PATH. Follow the path down to the hallway
with the exit. Place the two THISTLE STONES in the snake receptacles
to open the gate. Pick up the flares
on the other side of the gate and slide down the ramp to end the level.
(NOTE: If you're at the
exit but are still missing the THISTLE STONE from behind the right
gate, you can go there now. Turn so the exit gate is behind Lara.
Go to the right end of the hall. Here you'll see two doorways. Exit
through the one on the left to the room where you first entered this
area and killed a guard. Go through either of the square openings
on the right. Pull the switch
to open the gate at the top of the ramp. Exit here, slide down the
ramp on the left, jumping at the end to land on the BRIDGE. Now follow
the walkthrough above from the section titled "ENTERING THE RUINS.")
**NOTE: Before getting the
grenade launcher, each time you pick up a pair of grenades it
only counts as a single item in your inventory. Once you get
the launcher, each pick-up counts as two of grenades, including
the ones you've
|